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Starmade weapons combinations6/8/2023 ![]() Once a ship's shields have reached 0 HP, they will stop recharging for 10 seconds. Once the shield is depleted, it is rendered temporarily vulnerable. While an entity has any shield remaining, it will not take block damage. The capacity of the shield is dependent on the number of Shield Capacitors, and its rate of regeneration is dependent on the number of Shield-Rechargers. A shield system relies on two blocks: the Shield Capacitor and the Shield-Recharger. Shields are the first layer of an entity's defenses. Allowing heavy, slow-turning ships to apply damage to smaller, more maneuverable vessels.Shooting down incoming missiles, neutralizing damage which would otherwise have to be mitigated by shields or armor.Turrets: Although not exclusively defensive in nature, AI-controlled turrets still play key roles in entity defense:.This countdown can be stopped, and the entity rendered operable again, by "rebooting" it. An overheating entity has a countdown, proportional to the entity's size, before it collapses, disappearing altogether. When it is reduced to 50%, the entity will overheat: this ejects any pilot in its Ship Core and renders it inoperable. As it decreases, various penalties are applied to the entity. Structure HP (SHP): A non-regenerating HP pool which serves as a measure of an entity's integrity.Does not change amount of damage absorbed, but rather acts as an Armor value for the AHP pool itself. Defensive Punch-Through Effect: Reduces damage taken by AHP by up to 25%.Defensive Piercing Effect: Increases the amount of damage absorbed by AHP to a maximum of 75% (from 50%).Applied after armor reduction, and stacks multiplicatively with it. Armor HP (AHP): A non-regenerating HP pool which absorbs 50% (without defensive effects) of all damage dealt to any block which contributes to the AHP pool (in short, all tiers of hull and doors).Armor: A flat percentage value granted to a range of blocks, which reduces damage dealt to that block by the stated percentage.When the HP of a block is reduced to 0, it is destroyed. Hit Points (HP): Every block has a set HP value, representing its own structural integrity.Defensive Ion Effect: Decreases damage dealt to shields by up to 60% when active.When depleted, they enter a brief "outage" phase (wherein they do not recharge) before beginning to regenerate again. ![]() Shields: A regenerating HP pool which absorbs all incoming damage until depleted."Guide on how to use the weapons system in starmade, how it works, what the results are you should aim for and which the best combinations for master slave and effects are.Here is a brief breakdown of the various mechanics which are relevant to defense. Hope you enjoy the video, if so please show some support and leave a like. Imagine you could fly your favorite ships from Star Trek, Star Wars, Battlestar Galactica, Babylon 5 or Serenity. Play in your own universe or on a StarMade multiplayer server to create, discover, destroy, customize, and design your own ships, stations, worlds, declare war on other factions and battle it out for dominance of the galaxy, one of over 9 quadrillion possible procedurally generated ones full of adventure. StarMade is a voxel-based 3D sandbox space shooting game. Then we are checking on what weapon effects add to a weapon system.įinally we also go over the most used or best combinations and why they are so effective. So this tutorial on the weapon system in starmade covers the master slave effect system how they interact with each other.īascially starting with a look on the basic weapon types, how slaved weapon systems alter the attributes of the basic master system. Guide on how to use the weapons system in starmade, how it works, what the results are you should aim for and which the best combinations for master slave and effects are.
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